AgentWorks
In development

Last Terminal

A text-first mobile idle game in development, built around factory-terminal operations, layered resets, automation, and a quiet human-restoration mystery.

Text-first mobile idle game

Factory terminal interface direction

Layered reset and automation design

Play Store release target

A factory terminal with a deeper restoration premise.

The player appears to operate a factory terminal. Under that surface, the terminal is preparing validation and approval for a human restoration project.

Layered idle progression with readable automation.

The design centers on MAT, assembly cells from Mk-I through Mk-X, CLK TUNE, Grade checkpoints, specification upgrades, and upper reset layers that compress repeated runs.

MAT FLOW: NOMINALASSEMBLY CELL MK-IV: UNLOCKEDCLK TUNE: +13.8% CYCLE SPEEDSPECIFICATION UPGRADE: LINE REBOOT REQUIRED

Structurally inspired, narratively original.

Last Terminal borrows the appeal of multi-layer incremental systems while avoiding direct IP borrowing and late-game paths that require external guides to remain playable.

Designed for mobile release.

The current state is design and balancing work in progress. Public visuals must clearly mark the game as unreleased and avoid presenting speculative mockups as live gameplay.